GAMES HAVE RULES & YOU NEED TO KNOW THEM

This page will be focusing on the process of the rules and the way they will be communicated. As I have mentioned in artists books and publications page, I have been inspired to present my rules in a way that directly and clearly communicate to the viewer what they mean. Below I have shown a few possible designs for this.

Manon Rey. Leaflet ideas, PROCREATE.

Below are the images of the leaflet I made for the rules. During my midterm review, we spoke about if people would stop to learn rules to play, if people would have the time to stop and even look. Using the software PROCREATE, I ensured to look at the presentation and make it eye – catching. To aid the ease of learning new rules to a game, I created animations so that it is as simple as scanning a QR code to see how the pieces can move.

ROLE OF THE EGG

ROLE OF THE ANT

ROLE OF THE ELEPHANTS

ROLE OF THE CLOCK



It was important to me to include the mental notes I have taken over the course of the 3 years and apply what I knew about colour theory, typography and aesthetics to draw in the viewers.

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